Real-time battles
No waiting for the next turn: tactics, rotation and speed decide. Every strength has a weakness.
A 2D MMO where your companions are built from data. Gather, learn, build, battle.
Four steps, that is all.
Battle, harvest, explore. Everything leaves data fragments behind.
The blueprint for a species. Learned once, known forever.
At the BitStation, plan and data become a living BitMon.
Your BitMon fights at your side and follows you as a companion.
Day and night, weather, professions, trade, arena. And real players everywhere.
No waiting for the next turn: tactics, rotation and speed decide. Every strength has a weakness.
Before every fight you decide which BitMon steps in. Level, stats, elements and skills at a glance.
Herbalism, mining, fishing, cooking, decoding, programming.
Day and night cycles, weather, seasonal light. The world breathes.
Groups, friends, trading, auction house, chat. All live.

Achievements, badges, statistics. Everything gets recorded.
Browse every species, their elements and stats. Straight from the game.
Ankharos
Anubyte
Basaltor
Bilgnaw
Bogroth
Bohrix
Boreadrax
Brawlnut
Brummok
Bytant
Cherrop
Chompod
Chopkit
Cryoflare
Dreamouse
Driplet
Dugnug
Emberin
Felindra
Fennix
Flamiki
Flitterbat
Flockini
Floeclaw
Floppix
Flufflup
Frostail
Gemclaw
Geodrake
Glaciathan
Glacielle
Glacimp
Glitchost
Glitchwyrm
Glitzipuff
Gloomire
Grittle
Grovemaw
Hailwisp
Hyphox
Jellicap
Ladybit
Lambloom
Lavazora
Leafix
Ledgehorn
Lotlume
Lumiwisp
Lunaryx
Mirajin
Mirecrawl
Monolux
Morvain
Mossling
Mossnip
Mossrok
Mumbyte
Noctcore
Nyxara
Owlit
Pebbit
Pengloo
Piepsel
Plugbit
Pollibee
Pricklet
Prismite
Propipp
Punchip
Pupsicle
Rimehorn
Rimelynx
Rotmoth
Rustfin
Scarabit
Scorchog
Shadebun
Shardillo
Shardmoth
Shellumi
Skatefin
Sludgemaw
Sludgle
Snailcap
Snailux
Sogglet
Spikava
Sporling
Sprab
Spriggle
Sprouty
Starnobi
Terradrax
Toxquak
Tundrox
Voltaurus
Voltwraith
Wickwraith
Wigglet
Wyvlet
BitMonz is in closed testing. Request a test key and we will email you as soon as one is free for you.
What's new in the world of BitMonz.
The Sun Temple has been rebuilt from the ground up. From the forecourt with its sun mosaic you enter two chambers where the scarab queen and the mirage await. Heavy stone slabs sink into the floor once their guardians fall. Beyond lies the Path of Trials with collapsing floor plates, arrows from the walls and rolling stones. After the warden of the hall an ankh awakens that catches you after every fall. In the throne hall Anubyte waits with his scales of souls, which heal him until you shatter them. Whoever defeats him may choose one of three chests. Seshet has new tasks, and the keys of the queen and the mirage open chests of their own. For 1 to 4 players, meant for level 16 to 20.
The temple grounds on the east mesa have grown: a new pylon gate with colossi, an avenue of four obelisks between round columns and a heavy stone slab that seals the entrance until Darius Quill and you have set the glyphs. A campfire now burns at the oasis, and you can cook there too. In the South Grassland the mine entrance now sits in the rock wall, the farmhouse is new and signposts stand at the desert border.
On the east mesa of the Sun Desert rises the Sun Temple: colossi, obelisks, an avenue of sphinxes and behind them an entrance into the depths. Darius Quill at the oasis has been searching for it for years and needs your help to break the seal. Inside await halls of columns, sealed chambers, puzzles of light and water, the priestess Seshet and a keeper in the sanctum. For 1 to 4 players, meant for level 16 to 18.
All realms at a glance. More realms will follow as the community grows.
Questions, feedback or business inquiries? Write to us directly.